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Tag Archives: Claus Uriza

The View from the Crews

July 12, 2013by CarrieLynn D. Reinhard 3 Comments

In the past, we’ve covered the thoughts of VWTV producers on their particular shows; this week, we wanted to give voice to three crew members who have worked with the […]

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From the Producers

VWTV versus Machinima

June 28, 2013by CarrieLynn D. Reinhard 4 Comments

Last Friday, our first publication on the Virtual World Television project appeared in the Journal of Virtual Worlds Research.  In a volume focusing on the arts in the metaverse, we […]

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Scholarly Musing

Claus Uriza: Designing Pop Vox

June 7, 2013by CarrieLynn D. Reinhard 2 Comments

From my conversation with Claus Uriza, founder of Pop Art Lab and the producer of Pop Vox, on how a musical performance show gets made in Second Life… The show started […]

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From the Producers

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access interactivity American Cancer Society animation audience augmented reality avatars Bevan Whitfield Beyer Sellers chatbridge Claus Uriza community connectivity constructive cacophony content interactivity creativity Denmark Emily Hifeng Facebook games Giant Snail Races Habbo Habbo Hotel Inhabited Television inhabited TV Inside the Avatar Studio interactive interactive television interactivity kludge fixes Linden Lab Linden Labs live studio audience machinima Malburns Writer Metanomics Metaverse TV Oculus Rift PCA Phelan Corrimal Pooky Amsterdam Pop Art Lab Popular Culture Association Pop Vox positioning theory producers production produsers prosumers RacerX Gulwing Relay for Life Rockcliffe University Roskilde University Second Life second screen SLCN social interactivity social media Star Wars Galaxies talk show talk shows television The 1st Question Time Travelers traditional television transgression transmedia Treet TV Twstd Ruggles Virtual reality virtual world virtual worlds virtual world television VWTV Web 2.0 World of Warcraft

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access interactivity American Cancer Society animation audience augmented reality avatars Bevan Whitfield Beyer Sellers chatbridge Claus Uriza community connectivity constructive cacophony content interactivity creativity Denmark Emily Hifeng Facebook games Giant Snail Races Habbo Habbo Hotel Inhabited Television inhabited TV Inside the Avatar Studio interactive interactive television interactivity kludge fixes Linden Lab Linden Labs live studio audience machinima Malburns Writer Metanomics Metaverse TV Oculus Rift PCA Phelan Corrimal Pooky Amsterdam Pop Art Lab Popular Culture Association Pop Vox positioning theory producers production produsers prosumers RacerX Gulwing Relay for Life Rockcliffe University Roskilde University Second Life second screen SLCN social interactivity social media Star Wars Galaxies talk show talk shows television The 1st Question Time Travelers traditional television transgression transmedia Treet TV Twstd Ruggles Virtual reality virtual world virtual worlds virtual world television VWTV Web 2.0 World of Warcraft
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